Editroid is a level editor for the game Metroid. It allows editing the contents of screens, re-arranging screens on the map, editing items, palettes, the building blocks screens are made from, and more. It includes a built-in assembler for managing projects that include changes to the game's engine and to allow screen-load routines that can. The Super Metroid Integrated Level Editor, also known as SMILE, is an open source level editor for Super Metroid. Originally created by 'Jathys' and released online on October 12, 2003, SMILE has been updated and maintained by other fans in the years since.
- Super Metroid Integrated Level Editor
- Metroid Level Editor Flash Game
- Metroid Zero Mission Level Editor
Super Metroid Integrated Level Editor
tengo el siguiente problema , en el editor smile sustituyo una puerta por un enemigo o añado un enemigo por la opcion enemy/ PLM (+ -) que no entiendo muy bien, estoy editando el primer nivel del juego llamado Ceres es un laboratorio , en la habitación y añado este enemigo (código DC3F) y guardo los cambios (save room), pero cuando juego en el emulador, el enemigo en la habitación se muestra en cuadrados , o en algunos casos el juego se queda trabado , en el editor ya se colocar las paredes ,los pisos y los techos , y la musica, sólo me faltan los enemigos que me cuesta mucho hacer,
aqui les envio un link con la imagen :
http://img207.imageshack.us/img207/8789/supermetroidml2.png
vean el circulo rojo en la imagen y ahi esta el enemigo en cuadros
I have the following problem in the publisher smile replaced by a door or add an enemy an enemy by the enemy option / PLM (+ -) I do not understand very well, I am editing the first level of the game called Ceres is a laboratory in room and add this enemy (code DC3F) and save changes (save room), but when I play in the emulator, the enemy in the room is shown in squares, or in some cases the game is locked, the editor is already put the walls, floors and ceilings, and music, I can not the enemies that I have much to do,
Here I sent you a link to the image:
http://img207.imageshack.us/img207/8789/supermetroidml2.png
see the red circle in the image and that is the enemy in cubes
aqui les envio un link con la imagen :
http://img207.imageshack.us/img207/8789/supermetroidml2.png
vean el circulo rojo en la imagen y ahi esta el enemigo en cuadros
I have the following problem in the publisher smile replaced by a door or add an enemy an enemy by the enemy option / PLM (+ -) I do not understand very well, I am editing the first level of the game called Ceres is a laboratory in room and add this enemy (code DC3F) and save changes (save room), but when I play in the emulator, the enemy in the room is shown in squares, or in some cases the game is locked, the editor is already put the walls, floors and ceilings, and music, I can not the enemies that I have much to do,
Here I sent you a link to the image:
http://img207.imageshack.us/img207/8789/supermetroidml2.png
see the red circle in the image and that is the enemy in cubes
Welcome to the Zelda 1 / Metroid 1 crossover project!
This is a combination randomizer for the original NES Legend of Zelda and Metroid games.
Metroid Level Editor Flash Game
The randomizer combines the two classics into a unified gaming experience, which allows gameplay to seamlessly switch from one game to the other via special portals added to each game. In addition, equipment and items from each game are shuffled across both worlds, creating a unique challenge where you aren't just completing one game and then the other, but one where you will have to transition between them several times in order to finish both.
Metroid Zero Mission Level Editor
The goals of the games are connected. To complete them, you must collect all eight Triforce pieces, find Kraid and Ridley’s statue totems, defeat Mother Brain and finally defeat Ganon. However, there are countless ways you may need to accomplish these tasks. Triforce pieces could be scattered in the depths of Norfair, the Morph Ball could be locked in a dungeon guarded by a boss, and even your wooden sword could be trapped in a Chozo statue somewhere. And, since the games are randomized, and there are plenty of randomization options to choose from, every time you play you can always have a fresh gaming experience!